Digital Art and Animation Schedule 2022
- Thursday 01.06
Week 1: Introduction
Content:- Syllabus
- Intro to Digital Art and Animation
- Lecture: Art * Film * Animation - various works
- SCREEN: Goodbye Uncanny Valley, by Alan Warburton
- Digital Art & Animation Playlist on UF's Linkedin Learning - HERE
- WATCH PARTY - DUE Tuesday
- Post at least one example of a cool/good/exciting 3D artwork to Canvas page.
- Include a paragraph with your analysis of the work and why you think it is worthy as an artwork.
- Be prepared to discuss your choice in class on Thursday.
- Jones, Caitlin. 1996. "The Function of the Studio (when the studio is a laptop).” Artlies, Issue 67.
- Watch: Maya 2022 Essential Training - Parts Intro-3
Tuesday 01.11, Thursday 01.13Week 2: Poly Modeling
Content:- Discuss reading.
- WATCH the WATCH PARTY
- SCREEN: Norman McLaren: Creative Process
- Develop/Discuss projects
- DEMO: Maya Polygonal Modeling Intro
- BEGIN: Project 1 [Simple Form (is that possible?)]
- Alt, Casey. 2002. “The Materialities of Maya: Making Sense of Object-Orientation.” Configurations 10 (3): 387–422.
- Watch: Maya 2022 Essential Training - Parts 4-6 (especially pt. 5)
Tuesday 01.18, Thursday 01.20Week 3: Poly Modeling
Content:- Discuss Reading
- SCREEN: Computer Animation Rules, by Harun Farocki
- SCREEN: Parallel I-IV, by Harun Farocki
- DEMO: Maya Polygonal Modeling
- Work on Project 1 [Simple Form (is that possible?)]
- STUDIO: Bring the object you'll model to class and model it.
- FINALIZE: Project 1 [Simple Form (is that possible?)]
- WATCH: Turntable beauty and wire-frame render via Maya and V-Ray
Tuesday 01.25, Thursday 01.27Week 4: Poly Sculpting
Content:- CRITIQUE: Project 1 [Simple Form (is that possible?) - Thursday]
- Intro to CG/3D Sculpting
- BEGIN: Project 2 [Form and Meaning]
- Decide what sculpting tool you prefer (Mudbox, ZBrush), install and watch tutorials. (Thursday)
- Watch Chaosgroup VRay tutorials on UF LinkedIn Learning.
- McKim, Joel. 2017. “Speculative Animation: Digital Projections of Urban Past and Future.” Animation 12 (3): 287–305.
- Watch: Learning VRay for Maya
- Watch (choice): Mudbox 2016 Essential Training
- Watch (choice): ZBrush 2020 Essential Training
Tuesday 02.01, Thursday 02.03Week 5: Sculpting and Texturing
Content:- Discuss Reading
- Introduction to Texturing.
- UV layout in Maya
- Intro to VRay Materials and lighting
- Integrate texture and lighting as you develop Project 2.
- Watch: UV Mapping Polygonal Objects
- Watch: Introduction to Lights in VRay Next
- Watch (choice): Substance Painter 2019 Essential Training
- Introduction to Mari - Getting Started with Texturing [flipped normals]
Tuesday 02.08, Thursday 02.10Week 6: Texturing and Lighting
Content:- More VRay Materials and Rendering
- Texture workflow between Maya and Paint Program (Substance, Mari).
- Create a scene that exhibits: bitmap texture, metallic car paint, transparency, reflectivity, bump map, displacement map
- FINALIZE: Project 2 [Form and Meaning]
Tuesday 02.15, Thursday 02.17Week 7: Form and Meaning
Content:- CRITIQUE Project 2 [Form and Meaning] Tuesday
- BEGIN - FINAL PROJECT [What is Real?] Thursday
- 1. Research and document (ie, post online) your project ideas.
- 2. Photograph proposed shooting locations and mock up potential shots.
- 3. Prepare to present your project proposal.
Tuesday 02.22, Thursday 02.24Week 8: Lighting
Content:- SCREEN: The Virtual is Real, Cécile B. Evans Interview
- Finish UV/Texture/Shading workflow exercise with LIGHTING and RENDERING [Thursday]
- Lighting and lighting/rendering techiques
- WORK on What is Real?
Tuesday 03.01, Thursday 03.03Week 9: Concept and Design Development
Content:- CRIT: Project Proposal
- 1. Begin assembly of CG elements/scene for your shot
- 2. Finalize your site photo plate.
- 3. You must pre-plan EVERY element of your shot, in advance.
- 4. Select spherical panorama for HDRI lighting (in lieu of shooting it).
- WORK on What is Real?
- Maya Render Setup (UFL Linkedin Learning)
- Wood, Aylish. 2006. “Re-Animating Space.” Animation 1 (2): 133–52.
Tuesday 03.08, Thursday 03.10Week 10: SPRING BREAK - No class
Content:- SPRING NO BREAK
- That means it's time to get some work done!
- WORK on What is Real?
- Advance your project with this dedicated free time!
Tuesday 03.15, Thursday 03.17Week 11: Image-based Lighting
Content:- Discuss Reading
- SCREEN: Animation, Mask (2011), by Jordan Wolfson
- Animation, Mask Review in Frieze
- High Dynamic Range Imaging
- Maya + VRay Shadow Matte, HDRI, and Compositing
- WORK, WORK, WORK, on What is Real?
- Charnley, Alex. 2017. “Digital Unreason: Jordan Wolfson’s ‘Evil Jew.’” Animation 12 (3): 318–33.
- Roberta Smith, NY Times Review of Wolfson's Animation, Mask.
- Direct link to NY Times review (behind paywall).
Tuesday 03.22, Thursday 03.24Week 12: Compositing
Content:- Discuss Readings
- Studio: Continue CG Work.
- WORK on What is Real?
Tuesday 03.29, Thursday 03.31Week 13: Refine and Tune
Content:- Discuss Reading
- Studio: Continue CG Work.
- WORK, WORK, WORK on What is Real?
Tuesday 04.05, Thursday 04.07Week 14: Compositing - Rendering - Final Production
Content:- Put it all together and fix what is broken (trust me, it will be broken)
- WORK, WORK, WORK on What is Real?
- COTA AI and Interactions with Society Symposium (Thursday)
- REGISTER HERE for next weeks COTA AI mini-symposium
- Finish What is Real?
Tuesday 04.12, Thursday 04.14Week 15: Button in up!
Content:- This is it...be done!
- WORK - FINISH
- COTA AI and Interactions with Society Symposium (Thursday 11PM - 3PM)
- Put it all together and be happy.
Tuesday 04.19Week 16: LAST DAY OF CLASS
Assignment: SUMMER WORK:Learn Python! -> HEREContent: Final adjustments, prep for Final Crit.
Monday 04.25Exam Week: Final Exams - final review 10:00AM - 12:00PM.
Look at some ART WORK!