Digital Art and Animation Schedule
Spring 2024.
    Digital Art and Animation Schedule 2024
- Tuesday 01.09
Tuesday 01.09, Thursday 01.11Week 1: Introduction
Content:Assignment:- Syllabus
 - Intro to Digital Art and Animation
 - Lecture: Art * Film * Animation - various works
 - SCREEN: Goodbye Uncanny Valley, by Alan Warburton
 - Digital Art & Animation Playlist on UF's Linkedin Learning - HERE
 
Readings:- WATCH PARTY - DUE Thursday
 - Post at least one example of a cool/good/exciting 3D artwork to the EmerAgency Discord server.
 - Include a paragraph with your analysis of the work and why you think it is worthy as an artwork.
 - Be prepared to discuss your choice in class on Thursday.
 
Tuesday 01.16, Thursday 01.18Week 2: Poly Modeling
Content:Assignment:- VISITING ARTIST WORKSHOP: Jodie Mack!
 - Discuss reading.
 - Develop/Discuss projects
 - DEMO: Maya Polygonal Modeling Intro
 
Readings:- BEGIN: Project 1 [Simple Form (is that possible?)]
 
Tuesday 01.23, Thursday 01.25Week 3: Poly Modeling
Content:Assignment:- Discuss Reading
 - SCREEN: Computer Animation Rules, by Harun Farocki
 - SCREEN: Parallel I-IV, by Harun Farocki
 - DEMO: Maya Polygonal Modeling
 - Work on Project 1 [Simple Form (is that possible?)]
 - STUDIO: Bring the object you'll model to class and model it.
 
Readings: None- FINALIZE: Project 1 [Simple Form (is that possible?)]
 - WATCH: Turntable beauty and wire-frame render via Maya and V-Ray
 
Tuesday 01.30, Thursday 02.01Week 4: Poly Sculpting
Content:Assignment:- Intro to CG/3D Sculpting
 
Readings:- Finish up Project 1
 - BEGIN: Project 2 [Form and Meaning]
 - Decide what sculpting tool you prefer (Mudbox, ZBrush), install and watch tutorials. (Thursday)
 - Watch Chaosgroup VRay tutorials on UF LinkedIn Learning.
 
Tuesday 02.06, Thursday 02.08Week 5: Sculpting and Texturing
Content:Assignment:- Discuss Reading
 - CRITIQUE: Project 1 [Simple Form (is that possible?) - Tuesday]
 - Introduction to Texturing.
 - UV layout in Maya
 - Intro to VRay Materials and lighting
 
Readings:- Integrate texture and lighting as you develop Project 2.
 
Tuesday 02.13, Thursday 02.15Week 6: Texturing and Lighting
Content:Assignment:- More VRay Materials and Rendering
 - Texture workflow between Maya and Paint Program (Substance, Mari).
 - Create a scene that exhibits: bitmap texture, metallic car paint, transparency, reflectivity, bump map, displacement map
 
Readings: None- FINALIZE: Project 2 [Form and Meaning]
 
Tuesday 02.20, Thursday 02.22Week 7: Form and Meaning
Content:Assignment:- CRITIQUE Project 2 [Form and Meaning] Tuesday
 
Readings: None- BEGIN - FINAL PROJECT [What is Real?] Thursday
 - 1. Research and document (ie, post online) your project ideas.
 - 2. Photograph proposed shooting locations and mock up potential shots.
 - 3. Prepare to present your project proposal.
 
Tuesday 02.27, Thursday 02.29Week 8: Lighting
Content:Assignment:- SCREEN: The Virtual is Real, Cécile B. Evans Interview
 - Finish UV/Texture/Shading workflow exercise with LIGHTING and RENDERING [Thursday]
 - Lighting and lighting/rendering techiques
 
Readings: None- WORK on What is Real?
 
Tuesday 03.05, Thursday 03.07Week 9: Concept and Design Development
Content:Assignment:- CRIT: Project Proposal
 - 1. Begin assembly of CG elements/scene for your shot
 - 2. Finalize your site photo plate.
 - 3. You must pre-plan EVERY element of your shot, in advance.
 - 4. Select spherical panorama for HDRI lighting (in lieu of shooting it).
 
Readings:- WORK on What is Real?
 
Tuesday 03.12
Tuesday 03.12, Thursday 03.14Week 10: SPRING BREAK - No class
Content:Assignment- SPRING NO BREAK
 - That means it's time to get some work done!
 
Readings: NoneTuesday 03.19- WORK on What is Real?
 - Advance your project with this dedicated free time!
 
Tuesday 03.19, Thursday 03.21Week 11: Image-based Lighting
Content:Assignment:- Discuss Reading
 - SCREEN: Animation, Mask (2011), by Jordan Wolfson
 - Animation, Mask Review in Frieze
 - High Dynamic Range Imaging
 - Maya + VRay Shadow Matte, HDRI, and Compositing
 
Readings:- WORK, WORK, WORK, on What is Real?
 
Tuesday 03.26, Thursday 03.28Week 12: Compositing
Content:Assignment:- Discuss Readings
 - Studio: Continue CG Work.
 
Readings:- WORK on What is Real?
 
Tuesday 04.02, Thursday 04.04Week 13: Refine and Tune
Content:Assignment:- Discuss Reading
 - Studio: Continue CG Work.
 
Readings: None- WORK, WORK, WORK on What is Real?
 
Tuesday 04.09, Thursday 04.11Week 14: Compositing - Rendering - Final Production
Content:Assignment:- Put it all together and fix what is broken (trust me, it will be broken)
 - WORK, WORK, WORK on What is Real?
 - COTA AI and Interactions with Society Symposium (Thursday)
 - REGISTER HERE for next weeks COTA AI mini-symposium
 
Readings: None- Finish What is Real?
 
Tuesday 04.16, Thursday 04.18Week 15: Button in up!
Content:Assignment:- This is it...be done!
 - WORK - FINISH
 - COTA AI and Interactions with Society Symposium (Thursday 11PM - 3PM)
 
Readings: None- Put it all together and be happy.
 
Tuesday 04.23Week 16: LAST DAY OF CLASS
Assignment: SUMMER WORK:Learn Python! -> HEREContent: Final adjustments, prep for Final Crit.
Friday 05.03Exam Week: Final Exams - final review 12:30PM - 2:30PM.
Look at some ART WORK!